When you see a pen and ink drawing, you're often looking at a two-dimensional representation of a three-dimensional object. I think most people understand this fairly well. What they often have more trouble grasping, though, is what the lines actually represent. Take this old Peanuts comic...


Lines are often used to convey motion. This is a fairly natural extension of conveying objects, as motion -- especially fast motion -- can occur faster than our brains can process the information. We end up seeing after-images of the object as it moves through space. The comic strip has been using a shortened version, which I believe is generally attributed to E.C. Segar as originating...

One of the earliest uses of line in representing something other than a visual is in conveying sound. This goes back to written language in general, and it seems like a somewhat natural extension to go from lines representing words representing speech to lines representing sound...

We cannot forget, being comics fans, the lines of functionality. Those wonderfully simple lines that delineate one image from the next, framing each moment in the sequence of events as if it were a window we, the audience, are peering through to witness the events on the other side...

Lines of meta-textual content that are sometimes necessary for informational reasons, but can disrupt the narrative flow of the comic...

But then we're still missing this...

Putting it all together again...

(Note that I haven't cited every possible use of line in a comic, but I merely came across this Peanuts strip and found it interesting how Charles Schulz happened to use lines to convey several distinctly different ideas and thoughts.)
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