holy shit this is issue three and they have letters to the editor in the front accusing them of NOT doing it on a computer— Sean Poppe (@seanrunamok) March 24, 2015
This is the reply pic.twitter.com/5mEy6pq7th— Sean Poppe (@seanrunamok) March 24, 2015
Rather than give the full history of the book myself, I'm going to reproduce here editor Mike Gold's notes from the Shatter Special and Shatter #1 before a letters page got started. (Apologies for using cell phone pics; I don't have a scanner handy.)
Shatter was billed as "the first computerized comic." Everything Saenz (and later Charlie Athanas) drew for the book was done with a mouse. The only thing not done on the computer was the coloring. It's clearly dated in a lot of respects (the fonts they had to choose from were horrible!) but it was something very special and exciting at the time. No one, and I mean no one, was producing comics like this at the time, and that uniqueness was not lost on even then-teenaged me!
I haven't actually re-read the story in years. I've caught snippets of reviews that say it's only an okay story, but that's like watching a recording of a concert and saying it was meh. A lot of the excitement and exuberance is in particpating in the action as it's actually unfolding. Readers knew they were witnessing something special in Shatter and dove into it for that. It's worth examining today from a historical perspective, but I doubt anyone could capture the feeling we had seeing it hit the shelves back in the mid-1980s.