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In the early 1990s, there was a sitcom called Bob which is mainly remembered for two reasons. First, it was the third sitcom featuring and named after Bob Newhart. Second, it was about a comic book artist. The basic set-up is that Bob McKay was a comic book artist in the 1950s, but got forced out of the industry in the wake of the Senate Subcommittee Hearings on Juvenile Delinquincy. He spent several decades in the greeting card business until he's contacted by a newer publisher who wants to bring back his most popular character, Mad-Dog. The series then revolves around Bob working on this comic book revival while also dealing with the mundane domestic drama.

Well, that's the first season at least. The show got substantially overhauled for the second season, but I'll get to that in a bit.

I recall the show coming out, but the timing was such that I wasn't able to watch it. Given that it didn't last very long, and was largely forgotten almost immediately, I was pretty sure it wasn't very good and never bothered to track it down. More recently, though, I learned that Marvel had published an actual Mad-Dog comic book between the show's first and second seasons, and I became curious how the show and comic might intersect and/or overlap. So I sat down to watch the show.

It was... not good. Not even a little. The only real humor to be found was in Newhart's line delivery. The scripts were just not funny.

See, the problem was that the show wasn't built around the characters at all. Every character was a very basic archetype, which are then never built on. They're then forced into a plot where their actions are driven entirely by the needs of the plot, regardless of whether or not they make sense for even their archetype, much less their individual character. Lines of dialogue -- particularly the jokes -- are written generically in a "well, somebody has to say this" fashion and then just assigned to whichever character is physically closest without the dialogue being tailored for them. It's a series of set-up/joke line combinations inelegantly lashed together around the outline of a basic plot, and the jokes were tired thirty years earlier.

To make things even more strained, the casting was terrible. Not that any actor was particularly bad, but they were cast against their strengths and there was little visible chemistry among them. Bob's wife was played by Carlene Watkins -- who is 23 years younger than Newhart. She would've been maybe a year old when Bob created the character supposedly based on her. Watkins could maybe pass for five years older than she actually was, but she'd need to be at least 15 years older for it to make any sense and, even then, it'd still be creepy. Bob's daughter was played by Cynthia Stevenson. She was 30 years old at the time, portraying someone in their early 20s who acts like someone in their mid-teens. Tom Poston played one of Bob's old colleagues and friend. He was the right age, at least, but they made his character a sleazy womanizer; a character type very much not what Poston is best at.

The show was given a second season, but I think it must've been some kind of contractual thing. The final episode of the first season effectively kills the entire premise by having a new owner swoop in a callously fire everyone. When the second season starts, Bob is working at a greeting card company with an entirely different cast (except for Watkins and Stevenson). They even got an entirely new house set with a radically different layout, and even the show's writers were completely replaced.

But the problem remained that the show just had a group of generic stock characters. The young, energetic writer with something to prove from season one was replaced with a young, energetic salesman with dreams of becoming a writer. The older, sarcastic letterer who didn't care what anybody thought was replaced with a mid-30s, sarcastic bookkeeper who is indifferent to what anybody thinks. Jokes are assigned to whoever is standing closest without much regard to how it works for their character. Again, most of the humor comes from Newhart's line deliveries, and the only thing funny beyond that was new cast member Betty White's line deliveries.

What's interesting about all this, too, is that Marvel put out a Mad-Dog comic book to help promote the show. Kind of a meta product, it was actually a flip-book in which one half was done in a goofy Silver Age style that was intended to represent what Bob's original comic looked like, while the other half was done in a grim-n-gritty contemporary '90s style intended to represent what the in-show revamp looked like. As creator Ty Templeton later pointed out, “The book ended up being TOO different, from front to back, to please any audience out there. To the ‘we love it violent and dark’ crowd, my half was bizarre and dumb. And to the crowd that liked the fun and satire—and the sly but naughty jokes—the other half was too mainstream-Marvel.” Making matters worse, the entire series came out after the first season ended and the comic within the show had been axed.

I suspect the intent was to release the comic in the hiatus between seasons 1 and 2 as a way to maintain some level of interest. In the second and third issues, there's an episode guide of the entire first season to make sure readers are caught up on the whole, overall story. And for the season finale, they cite that it ends on a cliffhanger. Which it technically does, but the outcome is so blazingly obvious that I'm sure no one was in suspense over it. Which of course makes the whole point of the comic counter-productive, even if it were executed in the best way possible. Any reader who was either excited by the first season and enjoyed seeing the comic as a way to tide them over until season two, and any reader who had missed the show but came across the comic and found the premise interesting both would come back in the fall for a season two that was all-but-completely unrelated to the initial concept.

Now had the show been good -- or even half-decent -- the comic would've done at least something to keep up interest over that summer. Given the lead times ahead of publication, I'm sure no one at Marvel had even seen a single episode when they had begun working on it, and there certainly wouldn't have been ratings numbers to suggest whether it'd be successful or not. Although given how bad the show wound up being and how poorly the comic inevitably sold, I'm surprised it lasted as long as six issues. Surely, Marvel must've known both the show and the comic were a flop before issue four went to press, so I would guess there was something in their contract with CBS that said they had to publish at least six issues.

Ultimately, the ONLY thing decent about the whole shebang was the episode "You Can't Win" in which they depict a comics awards ceremony, and the show featured actual comic legends Jack Kirby, Sergio Aragones, Jim Lee, Mell Lazarus, Mel Keefer, Marc Silvestri, and Bob Kane. All of them with actual speaking parts! Of course, the only real "funny" thing about that particular episode is seeing the height difference between Lee and Silvestri when they stand next to one another. And if nothing else, the show and this episode got Jack Kirby his third acting credit!
Al Williamson Star Wars cover
The original Star Wars comic strip was launched on March 12, 1979 and the first storyline ran until early September. It was called "Gambler's World" and was written and drawn by Russ Manning. I haven't read the whole thing, but from what I have seen, it struck me as generic sci-fi and it didn't seem like Manning had a real sense of the Star Wars universe. (To be fair, a lot of people didn't quite get the Star Wars aesthetic in those early years.)

But there were actually a dozen Star Wars comic strips done before Manning started on the ones that were ultimately published. George Lucas himself had previously asked for (and got!) classic sci-fi comic strip artist Al Williamson to adapt the first movie as a comic strip! Williamson put together twelve gorgeous strips that cover the first 15-20 minutes of the movie. It moves along briskly, but clearly uses the movie for both visual and dialogue references. (Although it does depart from that for the sake of moving the story along.) Williamson ultimately wasn't able to work on the strip, which is when Manning was brought in.

So here are the original tweleve strips Williamson did, re-telling Star Wars: A New Hope...
Al Williamson Star Wars comic #1
Al Williamson Star Wars comic #2
Al Williamson Star Wars comic #3
Al Williamson Star Wars comic #4
Al Williamson Star Wars comic #5
Al Williamson Star Wars comic #6
Al Williamson Star Wars comic #7
Al Williamson Star Wars comic #8
Al Williamson Star Wars comic #9
Al Williamson Star Wars comic #10
Al Williamson Star Wars comic #11
Al Williamson Star Wars comic #12
Here are this week's links to what I've had published recently...

Kleefeld on Comics: Do What You Love Is Crap Advice
https://ift.tt/L34htOJ

Kleefeld on Comics: Li'l Abner and His Dogpatch Band
https://ift.tt/jVqfWZl

Kleefeld on Comics: Elson's Presents Super Heroes Comics
https://ift.tt/n5kzOvi

Kleefeld on Comics: 30 Seconds from Gaza Review
https://ift.tt/AuJsvOg

Kleefeld on Comics: Easy Diversity Injection
https://ift.tt/mijZPtb


At a simplistic level, the reason why we don't see more diversity in comics characters is because there's little diversity in comics creators. A lot of privileged white folks are making comics, and so they follow the old "write what you know" saw and fill their stories with white people like themselves. But here's an easy way to shake things up.

The next time you want to introduce a new character, start by going to MapCrunch.com. It taps into Google's street view and pulls up shot of a random location. That's where your new character and/or their ancestors are from. Maybe not that exact spot (I just called up the middle of a forest in Poland) but that general area. Sure, sometimes, you're going to get a nice neighborhood in New England where all the rich, white folks live but you're sometimes going to get a slum in Thailand. Or a military base in Singapore. Or a small village in Hungary. Or a few houses overlooking a fjord in Norway. (All of which are locations I just randomly called up using MapCrunch.)

Bam. Instant diversity. You've immediately given this new character texture and background completely separate and unique from the rest of your cast without having to do anything more than click a link.

"But what if I need this character to be a certain type of character?"

Why does that matter? I mean, why does your character need to be from a certain location? If you just need to show your character's boss, why couldn't she or he be from Spain? If you need to introduce a love interest, what's wrong with their coming from Iceland? That new antagonist to spur your hero onto greatness can be from Estonia just as readily as Chile.

Plus, I'm not suggesting that these characters need to have just stepped off the metaphoric boat either. Maybe it was their parents or grandparents who emigrated to wherever your story takes place. Like I said, I'm just talking about texture and background here.

Now, sure, you could easily come up with some country you know nothing about. But how difficult is it to look that up on Wikipedia anymore? I'm not suggesting your new character needs to start spouting off the GDP and principle exports of Andorra, so you don't need to become an expert. Again, I'm just talking texture and background.

So with with a single click for each new character, you can broaden your comic's scope and diversity. It will instantly seem more inclusionary than everybody else's because their characters all look and act the same. And you didn't even have to rack your brain trying to figure out what nationality or race would make for a cool new character!
There has been some form of conflict between Israel and Palestine as long as I can remember. It kind of started filtering into my brain at a distinctly more conscious level when I was probably around 12 or 13. I obviously didn't remotely understand it at the time, but the message I began getting from social studies teachers and the news was variations of, "It's very complicated; you wouldn't understand. Don't think about it and let the politicians worry about it."

However valid that may have been when I was 12, it was repeated in some form every time things would escalate over there again. Before the current war, but far later than I'd care to admit, I finally took it upon myself to look things up and try to get a better handle on things. And you know what? It's not really all that complicated. Go look it up; there are plenty of explainer videos out there.

The current war -- in case you've forgotten since it's largely fallen out of the news cycle here in the US -- began when Hamas (notably not a part of the Palestinian government) led an attack against Israel that killed 1,195 Israelis and captured 251 as hostages. Israel then retaliated by bombing the ever-loving-shit out Palestine, routinely targeting hospitals and schools. The Israelis have so far killed over 70,000 people, 80% of which were civilians and 30% of which were children. Numerous groups -- including the International Court of Justice, Amnesty Internationa, Human Rights Watch, and the UN Human Rights Council among others have formally declared this a genocide. Israel under Benjamin Netanyahu has absolutely decimated the entire region without regard for anyone's life.

But, hey, Donald Trump likes him, so... 👍

(Let me emphasize for the terminally obtuse that thumbs up is nothing but sarcasm.)

That brings me to 30 Seconds from Gaza. Because we're a quarter of the way through the 21st century, most residents of Gaza have access to cell phones and social media, and have been recording and posting their stories. However, because most social media is controlled by the same type of people who support the likes of Netanyahu and Trump, those videos are frequently 'removed,' often under the guise of 'community standards' or some other bullshit. At the risk of sounding like stereotypical conspiracy theorist, the reality is that the videos removed because they speak too strongly or too directly to the attrocities Israel has been carrying out. The war is being white-washed. (Which is further evidenced by it largely falling out of the news cycle entirely!)

To try to counter this, Mohammad Sabaaneh began trying to capture the essence of these videos in pen and ink before they got taken down. 30 Seconds from Gaza is his collection of those illustrations over the past two years. They're not strict realistic copies of what was on the screen, but rather they portray the events more impressionistically with something of a Cubist style.

The images are powerful. Mothers cradling "martyred" children. People franctically searching for loved ones among hospital corridors. Residents lying trapped under the rubble that was once their house. Eahc image is accompanied by the date the video was posted and a brief description offering smome additional clarification; most also have a line of dialogue taken from the original video. "I do not want to take her to the mortuary fridge!" "They did not even have dinner. My children died starving!" "Keep him on my lap... Do not take him away; keep him here."

Even though the images are just black and white drawings, and heavily abstracted ones at that, it's absolutely heartbreaking.

Perhaps the most powerful piece is a 50-ish page sequence towards the end, focusing on the last moments of Hind Rijab, a five-year old girl who found herself trapped in a car with six family members who'd already been killed. She spent the last three hours of her life on the phone pleading with the Palestinian Red Crescent Society for someone to save her, and to just stay on the phone with her until they arrived. While an ambulance was dispatched, it was blown up before it reached her. Hind was later found dead with 335 bullet wounds.

This is what Netanyahu is doing. Has been doing for years now. He's needlessly murdering men, women, and children indiscriminantly. Atrocious is too small a word for this. I don't know that 30 Seconds from Gaza fully captures everything, but I don't think anything could. Hell, we've had three-quarters of a century since the Holcaust and I don't think anyone's effectively captured that either. But what this book does is ensure that at least some of these people don't get forgotten.

I've heard it said that you never truly die until your name is spoken for the last time. And while most of the people here aren't named, I think reading and remembering them through this book will keep their spirit alive that much longer. Take some time to give them that courtesy.

30 Seconds from Gaza came out last year from Interlink Publishing, so it should be available through your favorite bookshop. It retails for $22.00 US.
In 1981, Elson's Gift and News paid DC to repackage some of their comics into Elson's Presents Super Heroes Comics. There were six issues, each featuring the same cover (with just a change in background color). The interiors were pulled from existing DC books, including the original ads. The only new material for any of the issues was the Elson's comic style ad on the back covers with art by Jose Luis Garcia-Lopez.

DC had a similar deal with Lionel Playworld and produced a similar five-issue series with them. Again, using this same cover (with the Playworld logo dropped in where the Elson's one appears here). The interiors, while different, were also pulled from various DC comics from early 1981.

There's curious debate about the interiors. Because the original ads are included, and nearly all of the material comes from January 1981 issues, many people believe these were not in fact reprints at all. Rather, they were returned/remaindered copies of the originals which were literally pulled apart and glued back together with a new cover. A few years back, I talked about how Russ Cochran did something similar with his EC reprints.

In DC's case, I suspect they were looking to deal with massive overages that came from the rise of the direct market. Newsstand sales, you'll recall, were returnable whereas direct market sales were not. But since the two markets worked side by side for several years, I expect there was a point where direct market sales outstripped newsstand ones and the printing overages were no longer necessary. But in that transition period, DC could well have ended up with thousands more returned comics than they used to see. And while they used to pulp those returned issues, I don't doubt there was a clever DC executive who struck upon this repackaging idea.

That these comics were set up with a generic cover, and a small retailer logo dropped in place, I'm pretty confident it was DC who packaged these up and went to retailers with this set up. Possibly as a variation on those three-comics-in-a-sealed-bag deals you used to find at convenience stores. Given that the whole experiment with both the Elson's and Lionel versions started and ended in 1981 -- and used 1981 issues as their contents -- I suspect it didn't go over very well. Either they were far too costly for the retailers, or for DC itself.

The predominance of the direct market today (at least in terms of DC sales) almost inherently precludes an experiment like this from taking place again. Thanks to the non-returnable nature of direct market sales, publishers simply don't print the huge overruns that they used to. They print exactly what is ordered and no more, so there aren't any extra copies that need to be dealt with at all; never mind having to decide whether to pulp or repackage them.

But I think it's fascinating little nugget of comics history that essentially only could have occurred in a small window when the direct market was really starting to gain traction over newsstands.
One of the first books I had that discussed comics in anything resembling a historical context was The Encyclopedia of Collectibles, Children's Books to Comics. It was part of a Time-Life series from the late 1970s; I've seen a couple other volumes but this was the only one that held any interest for me. It only had 13 pages devoted to comics, and most of those were filled with imagery, but it was still the only thing I had back in the day that looked at comics comprehensively, talking about them as a medium specifically and noting both comic strips and comic books in equal measure.

It was, for a long time, the most significant source I had about comic strips. I came to learn of other, more detailed books' existences, but my interest back then was in comic books, particularly superheroes, particularly Marvel, particularly the Fantastic Four. I put my resources towards learning about those in order of narrowest interest to widest, so I didn't really start looking at comic strips with a serious eye until I was well into my 20s, if not early 30s.

But one piece from The Encyclopedia that stood out for me was a photo of "Al Capp's Dogpatch Band" in the sidebar on toys based on comic properties. The gadget was a wind-up toy from the mid-1940s featuring characters from Capp's strip, Li'l Abner. The image struck me for two reasons. First, I had never actually seen Li'l Abner anywhere before. It wasn't carried in our local newspapers at the time, and the book didn't show any instances of the strip itself anywhere. I was largely at a loss for what the strip was about. While I was familiar with the Shmoo via some Saturday morning cartoons, that had almost no relation to the strip where the character originated.

The second thing that stood out for me was the complexity of the mechanics. Even though I only had a still picture to look at, it wasn't hard to figure out what the basic movements of the figures were. I realized, even as a kid, that the engineering to tie all of that movement to a single gear was an impressive feat. It was only recently that it occurred to me that someone might have posted a video of the toy in action, and I could finally see how it operated. It turned out to be even more impressive than I imagined, with some clever use of deliberately loose joints to facilitate even more movement. And seeing (in the above photo) that it came partially disassembled makes it even more impressive still! I can't find out who designed this, but it's a brilliant piece of mechanical engineering and I can't imagine Capp not being absolutely delighted with it!